Monday, March 16, 2015

Five Nights at Freddy's 3 - App Review

Five Nights at Freddy's 3 app for Apple iOS and Android is the not so long awaited successor of the Five Nights at Freddy’s app series. I hated the first one, flat out. The second one was more refined and I was bit by the bug. This third one is just flat out awesome. Clearly we have a bona fide instant franchise here. This latest iteration sticks close to its roots but isn’t afraid to explore new ground. I’m not normally affected by stuff like this, and was amazed with how genuinely frightening this game truly is. (continued) 
 Official App Store Links: Apple iOS | Android

Five Nights at Freddy's 3 app hits all the right marks and surpasses others. This one is a reboot of sorts, staging the game at a newly remodeled Freddy’s, with all the cutting edge security cameras, ventilation systems and audio controls. The problem is, everything’s wired a little screwy, so you gotta reboot any or all of the three systems periodically to keep the heebie jeebies away. But this is Freddy’s and there’s heebie jeebies to spare. You listen to your obligatory welcome message and are thrust into the depths of night to fend for yourself. What lurks around the corner? How often do I reboot these dang systems? What’s that shadow I saw lurking out the office window? Is someone out there…?  And just when you’re wound-up tighter than a jack-in-the-box ready to burst, that creepy Freddy face pops up and about made me crap my pants. Not once… not twice… but three times. Yes, ladies and gentlemen, I am a wuss.

  • Hidden Secret: for each night completed successfully, you will be rewarded with a mini game to play. Not all is as it seems. The first one (above) has you collecting a canine's limbs, then rushing out the exit door. But if you turn around and go back the way you came, you'll find a hidden section to explore. What does it all mean? 

The best I’ve done so far on one pair of underwear is 4am night 3. Sometimes I curse you, Scott Cawthon. I plan to finish this dang thing if it doesn’t finish me first. I am intrigued. I know you gotta play around with opening and closing the vents, perhaps to block off pathways of movement. And then there’s the audio control that just says “hello” in a child’s voice, and can only be used sparingly. And naturally, the security cams. Gone is the draining battery meter from the first edition, so feel free to cycle through all the cams as much as you like. Yup, I did see shadowed figures lurking about.

Freddy’s attacks come fast and furious. Sometimes he leaves you a staggering, bloodied mess, other times he kills you on the spot.  My heart skipped a few beats for sure. The graphics are deceptively innocuous and foreboding at the same time. These are the type of visuals that look like one thing at first glance, and something else next time you see it. The animation is the usual crude, choppy and jumpy sorta stuff; you know, the kind that induces skittish reactions from players. The sounds made the hair on my arm stand on end; no kidding. This game is like a Hitchcock movie, it knows how to build tension and fear with what you don’t see, as much with what makes you jump at first sight.

Five Nights at Freddy's 3 app for Apple iOS and Android is all grown up. It’s gone from a crude idea that needed work to a bona fide sensation. This installment doesn’t disappoint and is not to be missed. A true thrill ride from start to finish with a high replay value thanks to some hidden goodies. Play it if you dare. Play it before bed if you got the ‘nads.



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